Thursday, July 23, 2009

Beyond Dominia's White Weenie Primer

WHITE WEENIE PRIMER by Oscar Tan, December 26, 2000

(This is actually the author’s holiday present for Shadow, the owner of Beyond Dominia, especially since writing is easier to send over the Pacific Ocean. Decklists and card text taken from various Internet sources as cited; supplements taken from the author’s private e-mail with the permission of Alex Shvartsman, Sean McKeown and Eric Taylor. The first two are Alex and Gandalf on Beyond Dominia, respectively.)


INTRODUCTION
(Note: This Primer is geared for casual players with no cards before Revised and for beginning players, and focuses on the mono-color white weenie deck. Adding power cards is a simple exercise outside the basic white weenie structure.)

When I want a simple but effective deck, I turn to white weenie. It’s simplicity is deceptive, however, as this is one of the most versatile archtypes in Magic history, and has won tournaments at various points.

I once played a casual game like that went like this:
Turn 1: Plains, Savannah Lion
Turn 2: Plains, Attack, White Knight
Turn 3: Plains, Attack, Savannah Lion, Order of Leitbur
Turn 4: Plains, Attack, Armageddon

I soon won the 4-way multiplayer game after that.

It is not just the diverse abilities of white’s small creatures that define white weenie, however. White is the most solid color to play by itself as it has the most well-rounded supporting spells. A mid-game trick such as Armageddon shows that this archtype emphasizes flexibility aside from raw power (unlike the narrower spells that accompany red, green and black weenies).

One unique class of supporting spells further sets white weenie apart, the Disenchants. Today, white weenie can easily sideboard in fifteen cards that destroy artifacts and enchantments if it needs to, and is lethal against most combo and lock-based control decks (including Humility-, Moat- and Abyss- based decks but excluding a few that are unaffected by Disenchant, such as Pande-burst and the old Academy decks). In Tempest-era Type II, the ability to call on 4 Disenchant and 4 Aura of Silence against the weenie’s nightmare Cursed Scroll was key, and WW’s bench only deepened with later sets and Abolish and Seal of Cleansing. Read full article from Rakso aka Oscar Tan

Comment:
I just love this article...a must read for white weenie players!

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