Showing posts with label oblivion ring. Show all posts
Showing posts with label oblivion ring. Show all posts

Wednesday, August 5, 2009

White Weenie: A Standard deck, by Shintaro Ishimura



























1st place at a Grand Prix Trial tournament in Chiba, Japan on 2008-02-03
As reported at http://www.deckcheck.net/event.php?event=GPT+Shizuoka+2008+-+Chiba


Maindeck:


Creatures
4 Cenn's Tactician
4 Goldmeadow Harrier
4 Goldmeadow Stalwart
4 Kinsbaile Borderguard
4 Knight Of Meadowgrain
4 Wizened Cenn

Enchantments
3 Griffin Guide (Not a legal Standard card)
3 Oblivion Ring

Legendary Creatures
1 Tivadar Of Thorn (Not a legal Standard card)

Sorceries
4 Sunlance (Not a legal Standard card)

Basic Lands
13 Plains

Lands
4 Horizon Canopy (Not a legal Standard card)
4 Mutavault
4 Rustic Clachan

Sideboard:
4 Soltari Priest (Not a legal Standard card)
2 Stonecloaker (Not a legal Standard card)
1 Wispmare
2 Coordinated Barrage
4 Mana Tithe (Not a legal Standard card)
1 Tivadar Of Thorn (Not a legal Standard card)
1 Militia's Pride

Legality:
This deck is not currently a Standard-legal deck.

Deck from http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=24062

Thursday, July 23, 2009

Baneslayer Angel (2 Decks)


























Goodbye to my Serra Angels!
Hello Baneslayer!

Angel Junk (Deck 1)
Creatures:
4 Baneslayer Angel
4 Noble Hierarch
4 Rhox War Monk
4 Kitchen Finks
4 Birds of Paradise

Planeswalkers: 3
3 Ajani Goldmane

Instants: 14
4 Path to Exile
3 Bant Charm
3 Essence Scatter
4 Cryptic Command

Land: 23
3 Mutavault

20 Plains

Bane of all Slayers (Deck 2)
Creatures: 12
4 Baneslayer Angel
4 Wall of Reverence
4 Kitchen Finks

Planeswalkers: 3
2 Elspeth, Knight Errant

Other: 20
4 Hallowed Burial
4 Path to Exile
4 Oblivion Ring
4 Harm's Way
4 Unmake

Land: 24
4 Mutavault
20 Plains


Decks from http://www.mtgnews.com/showthread.php?t=209877

Wednesday, July 22, 2009

Mathman90's White Weenie with M10.























Soldiers

Creatures
4 x Elite Vanguard
4 x Arkansan Squire
4 x Veteran Swordsmith
3 x Rhox Pikemaster
3 x Captain of the Watch
-
Instants
4 x Harm's Way
-
Enchantments
4 x Honor of the Pure
4 x Oblivion Ring
3 x Pacifism
-
Artifacts
4 x Coat of Arms
-
Planeswalkers
3 x Elspeth, Knight-Errant
-
Lands
20 x Plains

Deck from http://forums.gleemax.com/showthread.php?t=1215793

bös's White Weenie Shards Block Constructed

























Main Deck


60 cards

24 Plains

21 creatures
4 Akrasan Squire
4 Battlegrace Angel
4 Knight of the White Orchid
2 Knight-Captain of Eos
3 Ranger of Eos
4 Sigiled Paladin

15 other spells
4 Elspeth, Knight-Errant
3 Excommunicate
4 Oblivion Ring
4 Sigil of Distinction

15 sideboard cards
4 Dispeller's Capsule
1 Excommunicate
2 Knight-Captain of Eos
4 Relic of Progenitus
4 Resounding Silence


Deck from http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/110

Monday, July 20, 2009

Kithkin Militia: Strategy Session


















Hello everyone, and welcome back to Building on a Budget. Last week, we evolved the Kithkin Militia deck to a mainly Kithkin-based White Weenie deck with a respectable 10-4 record. However, there were multiple cries from the forums and my email that went along these lines:

"Hey! Anyone can build a White Weenie Deck! There's no skill involved in playing or building that deck—why did you waste your time?"

And my response? There's a remarkable amount of depth involved in selecting the right sixty cards for any Magic deck, no matter how straightforward the deck might seem on the surface. In particular, there are four advanced principles of Magic strategy that I'm going to explain today. These concepts are curve, synergy, threat density and threat selection.

These four cornerstones of an aggressive strategy are all interrelated—you cannot take one into account without the others. Curve refers to the mana cost of your cards, and making sure that you are able to maximize the use of your mana each turn. Synergy is having your cards work well together. Threat density means having enough threats to kill your opponent with, and threat selection is making sure you have the right threats. Let's take a look at each of these one-by-one using last week's final deck, and then see why it is so important to a winning aggressive deck to have these four concepts work in harmony. Read full article


24 Plains

24 creatures
1 Cenn's Heir
4 Cloudgoat Ranger
4 Goldmeadow Harrier
4 Goldmeadow Stalwart
2 Kithkin Greatheart
4 Knight of Meadowgrain
1 Thoughtweft Trio
4 Wizened Cenn

12 other spells
2 Crib Swap
3 Glorious Anthem
4 Oblivion Ring
3 Surge of Thoughtweft

Comment:
Here's a white weenie deck that is both budget and efficient!